I have through speculative design explored xenotransplantation and built up a scenario for bringing a debate on the current shortage of organs and to ensure an alternative speculative scenario. What if humans in the future need to transplant organs from animals, but at the same time donate to the animals? I want through design to achieve a result where the viewer is invited to debate: When does a human cease to be a human being and animals to be animals?
The debate today focuses on the risks of infection. Animal viruses could be transplanted with infected organs and combine with human viruses. If the virus is transmitted to the people, there is a risk that the virus will make the transplanted person sick and perhaps also infect others. But if we succeed, we are faced with a future of limitless access to organs, tissues and cells. The possibility drives and accelerates development today. Swedish researchers are far ahead, which increases the need for guidelines on the continuation of their approach in order to manage difficult questions.
A collaboration with Länstrafiken Kronberg, Växjö. The campaign aims to increase understanding about the prices, travel opportunities and make them profitable for older travellers.
I had an Internship at Studio Lisa Bengtsson. The company had the launch of the new pattern Boudoir. I worked with the graphic design and made this sale collection catalogue for her sellers.
This project was a collaboration with a local clothing shop Ullis Former, Växjö Sweden. The aim was to create clarity through graphic design and strengthen her personality in her own company. Marketing methodology such as customer surveys and personas enabled a graphic profile, a website and a sewing service to emerge. The result was presented in a custom made booklet.
Made in collaboration with Sofia Röjne.
A pattern collection for notebooks where liquid ink meet the thin lines.
I made a pattern tasks for the students at Berghs School of Communication during my internship at Studio Lisa Bengtsson. The task is to practice how to reporting pattern in different ways.
This is a project where the aim was to create an interaction with kids in age between 8-12 years old. The aim was to create a learning tool that could help kids with specific Swedish words, in a subject like craft tools.
Ord-Flipp is a communcation game. The aim is to describe for your friend what you see, but with other words. When the time is out you flip the box and then it´s the next persons turn to explain words.